House Reptile

Description
Brave warriors who will fight for just about anything.

On the Isle of Myth, Reptiles generally lived wherever they pleased, traveling around alone or in small groups, often resting in lively taverns during travels. Their main purpose in life was to fight (and to many of them, it still is). Most Reptiles are trained in swordsmanship or some form of combat and are often hired out for assassination jobs or military assistance. They're not a particularly violent group, in fact many are surprised by how friendly, loyal, and fun-loving they are, but they are warriors by nature.

House Supernatural Abilities
-Sight (2)

-Repellent (2)

-Toxic Lung (2)

-Venom (2)

-Instinct (1)

-Beast and Blend (1) Does not count towards a House Specific Ability

-Oxygen (1)

True Member Requirements
-At least 2 levels in some variation of combat Skill

-Loyalty Personality trait

-Cannot belong to Camp Harmonic

True Member Benefits
-Automatic +2 initiative

-Automatic +1 in any combat Skill of their choice

-Automatic +2 Myth-Kin